[Shelf Life Sunday]
The Legend of Zelda: Link's Awakening (ゼルダの伝説 夢をみる島)
From first learning about The Legend of Zelda: a Link to the Past (ゼルダの伝説 神々のトライフォース) for the SNES, I really wanted to play that game, but only owning a GameBoy it was not going to happen.
Imagine my surprise, then, when I came across a copy of Link's Awakening without having ever read about it — gaming news traveled slowly back then — and even if it would be just a port of the SNES-title (it was not!) I did not hesitate to pick it up.
Hence, this slightly odd, yet marvelous side-story adventure with its quirky cast (and Nintendo character cameos) and a perfect balance of action and puzzle environments and dungeons, became my first Zelda-game.
The simple plot is somewhat dark, but the general mood of the game is laid back, and never taking itself too seriously.
It has 8 main dungeons which are not particularly large, a compact map full of secrets, fun enemies and bosses, an enjoyable difficulty, and most people will be able to complete the game in under a week.
If you have never played this classic, I urge you to check it out, and if you have, then it just might surprise you how well it holds up, like it did me when re-playing it for this post.
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Fun fact: Kirby appearing as a monster (complete with swallow-attack) in "Eagle's Tower" had HAL Laboratory retaliate in Kirby's Dreamland 2 (星のカービィ2) where [SPOILER] the first form of the final boss is basically a dark version of Link with the "L2 sword" from this game and several attacks in common.
The original version of The Legend of Zelda: Link's Awakening is GameBoy only but a "DX" version was later released for the GameBoy Color (with a little more content and a garish color palette) — this title is also available in Nintendo's eShop.
[Shelf Life Sunday feature things curious or cool that I may not interact with on a daily basis, but wouldn't want to be without]
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