Joel Christopher Payne

When I was a Lead Artist, I did this level in a day for the game Dirty Harry. Unfortunately the team couldn't get their act together and the project died on the vine. Still, I was really proud of this location and everyone was dumbfounded that I was able to build something of this detail and finish in a day.

So when you're astonished that I finished the commission you asked me to paint or draw for you, remember I have 28 years as an art director/artist in the video game industry requiring break neck deliverables... and I always delivered.

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